Devlog 4: Southport Continued


The work on Southport has continued over the last couple of weeks, though it has come to a bit of a stop due to life events. Firstly, there was my move from the old house to the new, and then a holiday that my partner and I had planned — which I’m still on. I've also been playing Battle Brothers during the holiday, but that’s been good for me as well. It’s nice to get a break from work sometimes.

Throughout all of this, work has continued on Southport. There are now five quests that work in the town, each with multiple solutions — which is the whole point of this game. Since players will be coming into Southport with a party member already recruited (if they chose that route — you don’t have to recruit a party member), certain quests are only possible based on your companions. This adds even more weight to your choices in a game all about choices.

Outside of that, I've made some minor changes to how Southport looks and have mostly been filling it up with NPCs — as you need people to talk to so the town feels alive:

Southport Market

Here is the Southport market, the busiest part of the city.

Southport Street

Here is a street which is a bit banged up, as not every street in every city is perfect.

Outside of this NPC addition work, I've also been working on some of the not-so-fun stuff, like the menu. I've been able to get the options working as you go through them, which is very nice:

Options Menu

That will be all from me today — I hope you’re having a good time.

I shall return again in a couple of weeks with more updates on the project. I still have to do a lot of the internals of Southport, as for now, Southport is a wholly external city.


Thanks all,

Best regards,

Milkerman

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